3. The Knight
Learn the knight's unique L-shaped move and its ability to jump over pieces.
Try Interactive LessonIntroduction
Lesson Content
The knight moves in an L-shape: two squares in one direction and one square perpendicular (or vice versa). From d4, the knight can reach up to 8 different squares.
The knight goes from d4 to f5: right two, up one.
Move the knight to f5—two squares to the right and one up.
Move the knight from g1 over the pawns to f3.
In the starting position, the knight is the only piece (besides pawns) that can move—it jumps right over the row of pawns! Develop the knight to f3.
The knight jumps in an L-shape to f5—no pawn can block it.
Here's an extreme example: the knight is completely boxed in by pawns on every adjacent square. This is a contrived position, but it drives the point home—pawns standing next to a knight cannot block it! Jump to f5.
Knights on the edge or corner of the board have far fewer moves. A knight on b1 can only reach 3 squares, compared to 8 from the center. That's why knights belong in the center!
Move the knight from b1 to c3.
Develop the knight toward the center. Move it to c3.
How does the knight move?
What makes the knight unique compared to all other pieces?
Jump to e6 to capture the black knight.
Knights capture by landing on an enemy piece. Capture the black knight!
Key Takeaways
- Knights move in an L-shape: 2 squares + 1 square perpendicular
- Knights can jump over other pieces—the only piece that can
- Knights capture by landing on the enemy piece
- A centered knight controls up to 8 squares
- Edge and corner knights are much weaker (fewer reachable squares)
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
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4. The Bishop
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