2. The Knight
Learn the knight's unique L-shaped move and its ability to jump over pieces.
Interaktive Lektion startenEinleitung
Lektionsinhalt
The knight moves in an L-shape: two squares in one direction and one square perpendicular (or vice versa). From d4, the knight can reach up to 8 different squares.
Move the knight to f5—two squares up and one to the right.
In the starting position, the knight is the only piece (besides pawns) that can move—it jumps right over the row of pawns! Develop the knight to f3.
Here's an extreme example: the knight is completely boxed in by pawns on every adjacent square. This is a contrived position, but it drives the point home—nothing can trap a knight! Jump to f5.
Knights on the edge or corner of the board have far fewer moves. A knight on b1 can only reach 3 squares, compared to 8 from the center. That's why knights belong in the center!
Develop the knight toward the center. Move it to c3.
How does the knight move?
What makes the knight unique compared to all other pieces?
Knights capture by landing on an enemy piece. Capture the black knight!
Wichtigste Erkenntnisse
- Knights move in an L-shape: 2 squares + 1 square perpendicular
- Knights can jump over other pieces—the only piece that can
- Knights capture by landing on the enemy piece
- A centered knight controls up to 8 squares
- Edge and corner knights are much weaker (fewer reachable squares)