The Skewer
A pin in reverse: hit the big piece in front and take the one behind it.
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Lesson Content
Almost nothing left on the board โ and that is exactly when skewers appear. The black king on g6 and the black rook on g1 stand on the same file, with nothing in between โ attack the king down that file and the rook behind it is White's, a whole rook and with it the game.
The rook swings onto the g-file with check. The king has to leave, and the rook on g1 falls next move โ a whole rook for one check.
Alternative Moves
Same idea, one file over: the king on d5 and the rook on d8 share the d-file, so the rook steps in front of the king with check. Wherever the king goes, Rxd8 follows.
Alternative Moves
Skewers work along ranks and diagonals too. Look at the fourth rank: the black king on c4, the black queen on e4 โ and a black pawn on a4 that the white rook can capture on the way in. Check the king along that rank and the queen behind it falls โ a queen for one rook check.
The rook takes a pawn and lands on the fourth rank with check in the same move. The king must step off the rank, and then Rxe4 collects the queen.
Alternative Moves
The black king on e6 and the black rook on h6 are on the same rank. Which move wins the rook?
What is the difference between a pin and a skewer?
Key Takeaways
- A skewer hits the valuable piece first; the one behind it is the real prize.
- Skewers with check are unanswerable โ the king must move.
- Endgames are full of skewers: fewer pieces means more open lines.
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
Related Lessons
Summary
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