Deflection and Decoy
Drag a defender away from its job — or lure a piece onto the square you need.
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Lesson Content
White's king on c5 attacks the rook on b4, but the black king on b3 defends it. So the rook is safe — as long as the black king stays where it is. Move that king off b3 and the rook is a free rook.
Check on the third rank. The black king must step away from b3, and the moment it does, it no longer defends the rook — Kxb4 follows.
Alternative Moves
The same idea with a bishop. The black rook on a4 is defended only by the king on b5, so White checks that king from d7; the king has to move, the rook on a4 is left undefended, and Rxa4 simply wins it.
Alternative Moves
A decoy works the other way: instead of dragging a defender away, it invites a piece onto a bad square. Look at g6 — if the black king ever stood on h6, the white queen landing on g6 would be supported by the pawn on h5 — and a defended queen right next to the king, with nothing able to take her, is checkmate.
The rook gives itself up on h6 to pull the king onto that square. Black is a whole rook up after 1. ..Kxh6 — and completely lost.
Alternative Moves
Checkmate. The queen is defended by the pawn on h5, and the black king has no square left.
White's queen on d8 already eyes h8. Which move lures the black king onto the square that makes that matter?
What is the difference between a deflection and a decoy?
Key Takeaways
- Find the defender first, then find the move that forces it to move.
- A decoy invites a piece onto exactly the square your tactic needs.
- Both tactics work by being unrefusable — a check, or a capture too big to ignore.
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
Related Lessons
Summary
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Clearance and Interference
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