Trapped Pieces
A piece with nowhere to go is already lost — you only have to walk over and take it.
Try Interactive LessonIntroduction
Lesson Content
The black knight on h8 can only ever reach g6 and f7. The white king on f6 covers both of them. That knight is going nowhere — one more attacker and it is simply White's, a free piece without a tactic.
Walk the king up to attack it. The knight still has no square to run to, so next move White simply takes it and the pawn on h7 queens.
Alternative Moves
The pawn steps up and attacks the bishop on b8 — and blocks its diagonal at the same time. The bishop's only remaining square is a7, which the pawn on b6 covers, so Black has to take on c7 and let White recapture with a pawn that queens.
Alternative Moves
The black bishop on h8 lives on one diagonal, and White has a pawn on g6 that can step onto it. Notice that the bishop has no other square at all — the corner is the worst place on the board for a bishop. Block that one diagonal with a pawn and the bishop has to give itself up for it.
The pawn walks right up to the bishop. Taking it is Black's only way to stop the pawn, so the trapped bishop goes for a single pawn — and after hxg7 White has won a piece for a pawn and has a passer one square from queening.
Alternative Moves
Every escape the black bishop on h5 has runs through g4, and the square behind it on the other diagonal, g6, is taken by its own king. Which move shuts the door?
Which piece is trapped most often, and why?
Key Takeaways
- A piece with no safe square only needs one attacker.
- Pawns are the best trappers: nothing wants to be attacked by one.
- Corners and edges are where pieces get trapped — knights and bishops especially.
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
Related Lessons
Summary
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