Mate in One
Train the eye that ends the game: one move, king trapped, nothing to be done.
Try Interactive LessonIntroduction
Lesson Content
The black king on h6 is already boxed in. The white king on f6 covers g5 and g7, and the pawn on g6 covers h7. Only one thing is missing: something to attack the king itself.
The rook swings to the h-file and it is checkmate. The king cannot step off the file, every flight square is covered, and no black piece can reach h8 or the squares in between.
Alternative Moves
Checkmate. The queen attacks along the eighth rank; the king on c8 cannot take it, b7 is covered by the queen's diagonal, and c7 is covered by the bishop on f4. The rook on d8 blocks its own king's last square.
Alternative Moves
Black looks threatening โ a queen on c3 and a knight on c4 near the white king. But it is White to move, and the black king on a8 is walled in by its own rook on b8. The only free square around it is b7: cover that with a check the king cannot answer, and the game ends before Black's pieces matter.
The queen lands on a6 and it is mate. It attacks a8 down the a-file, covers b7 on the diagonal, and Black has nothing that reaches a6 or a7.
Alternative Moves
The black king on g8 has never made luft โ the pawns on f7, g7 and h7 are all still home. Which move ends the game on the spot?
Before you play a mate, which three questions should you answer?
Key Takeaways
- Count the king's escape squares first โ the mate is usually the move that attacks it while they stay covered.
- A king with all three pawns still in front of it is a back-rank mate waiting to happen.
- A check that is not mate can throw a mate away; look for the finish before you check.
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
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