The Fork
One piece, two targets. The tactic that wins more material than any other.
Try Interactive LessonIntroduction
Lesson Content
Look at the two black targets: the king on e4 and the bishop on e8. They stand on the same file, four squares apart. A knight that lands between them on f6 would attack both — and because one of the two is the king, Black has to answer the check and the bishop is simply lost.
The knight forks king and bishop. Because it is check, Black must answer the king first — and then the bishop on e8 drops off.
Alternative Moves
Pawns fork too, and they are the cheapest forkers of all: the pawn steps to e5 and attacks the king on f6 and the rook on d6 at the same time. Black saves the king, White takes the rook.
Alternative Moves
Bishops fork along one diagonal. The black king on g7 and the rook on a1 both sit on the long dark diagonal, and the white bishop on c7 can step onto it — one move that checks the king and hits the rook, and the rook cannot be saved.
The bishop drops onto the diagonal, hits the king on g7 and the rook on a1 in one move, and next move it takes the rook.
Alternative Moves
The black king stands on e6 and the black rook on b3. Which knight move attacks both?
Which fork is the hardest for your opponent to answer?
Key Takeaways
- A fork attacks two targets with one move; only one of them can be saved.
- A fork with check is the strongest kind — the king must move first.
- Knights and pawns fork best, because they are worth less than almost everything they attack.
Now play it through
Step through every move on a real board, try the wrong ones, and ask Knighty why they fail.
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