Knighty
Learn Endgames

Never Lose an Endgame Again.

Essential endgames where every move is verified by tablebasesPrecomputed databases holding the perfect result for every position with seven pieces or fewer — each move is provably best by distance to mate. Learn more on Wikipedia and StockfishThe strongest open-source chess engine. It checks larger positions deeply, so the move is verified — never a human guess. Learn more on Wikipedia — so what you learn is mathematically optimal, not someone's best guess. Trust the technique because it's provably right.

The Philidor rook-endgame defense in a LearnChess lesson on a phone

From a tricky position to clean technique

1

Pick an endgame

Choose from the essential endgames — Lucena, Philidor, the opposition, king-and-pawn races, and more.

2

Play the verified technique

Execute the method move by move on the board, every step proven optimal by the engine.

3

Master the concept

Learn the idea underneath — opposition, key squares, zugzwang — so it transfers to your own games.

Verified
≤7 pieces · SyzygyPrecomputed databases holding the perfect result for every position with seven pieces or fewer — each move is provably best by distance to mate.More · Stockfish d40The strongest open-source chess engine. It checks larger positions deeply, so the move is verified — never a human guess.

The Lucena position — every move of the bridge proven optimal, not an approximation.

Provably correct

Verified moves, not best guesses

Endgames are exact — there's a right answer. Positions with seven pieces or fewer are checked against Syzygy tablebases (provably optimal by distance-to-mate); larger ones against Stockfish at depth 40. No guessed moves.

Tablebase- and engine-verified — a correctness guarantee no video course makes.

Direct opposition: the kings face off so your pawn can promote.

The endgames that decide games

Carefully curated to break your plateau

We hand-picked the endgames that actually decide games up to 2000 — Lucena and Philidor, the opposition and key squares, the rule of the square. No 200-position firehose: just the high-leverage methods that turn half-points into wins and push you past the rating plateau.

Why our endgames are different

Tablebase-verified

Positions up to 7 pieces are provably optimal by distance-to-mate, straight from Syzygy.

Engine-verified

Larger positions are checked deep by Stockfish — no move is a human guess.

The concepts underneath

Opposition, zugzwang, key squares, the rule of the square — the ideas that transfer.

Ask the AI coach anytime

Stuck on a move? Ask your AI coach at any point and get the idea explained for that exact position.

Knighty

Stop drawing won endgames.

Learn the technique that's provably right and convert the positions you've been letting slip — free to start.

Explore endgame lessons